And that's not even getting into the guys with the green lanterns. They can also spawn shotgunners who do 20-40% HP in a single hit that has no fall-off, some of which can take far more of a beating than others with only a tiny shade difference that is immediately erased by in-game lighting to separate them. The mines mostly have relatively weak enemies who do ~10-15% of your HP if they hit you, which feels right for a first level. If you spend those ten minutes of boring walking to the pyramid and back and then get killed, you're gonna feel ESPECIALLY salty.ĥ. If you want to make up for bad Mines RNG and go get the +50 HP from the surface orbs, you'll need to get lucky with either your starting gear or finds in the mines and spend like ten minutes just walking, and the later floors are balanced assuming you've got a bunch of HP (for example an exploding propane tank can easily do over 100 damage even if you aren't particularly close to it). Same with +25HP hearts, I've had plenty of runs with just none whatsoever, and some where there's three out in the open in the first five minutes.Ĥ. Sometimes you find plenty of good wands in the Mines, sometimes you can find literally zero.ģ. Your starting two wands can drastically vary in quality, and when first starting out can significantly effect the first impression the game gives.Ģ. My English is not very good, all the above are translated with translation software.After about a hundred runs, something I've noticed is that the randomness of the start and difficulty of the next couple stages makes the game wildly inconsistent before you can even start to get enough resources to express player agency.ġ. Then, after you basically understand the mod of noita, you can see the meaning of all components and their internal values in the component_documentation.txt files in Noita\tools_modding, as well as all api you can use in Lua in lua_api_documentation.html. You can directly see how they are implemented) The other is a table with some items of the game, such as spells (data/scripts/gun/gun_a) and perks(data/scripts/perks/perk_a), you can insert some custom items into these tables in a(most mods that add new spells or perks are implemented in this way. One is attached to the entity (via Lua components) and executed at a specific time (or when the entity makes a specific behavior),this type of lua file is also commonly used by mod. However, The script files in "data" are mainly of the other two purposes. you can use EntityLoad() in here to load a custom XML(This function is also the main way for most mod to load entities). Its format can refer to other mods.There will be some "hook" functions that the game will execute at a specific time, for example, code in OnPlayerSpawned( player_entity ) will be execute when player spawned(That is, when you start the game and read files every time) Firstly, each mod must have an a, which is the code to run when each mod is loaded. Lua file is the script part of mod, which uses code to perform more complex functions. (But to make the game load your preset entities, you need to load them in Lua) XML file is "preset" of a object(called entity here), It is preset what components this entity has, game will load entity according to the preset in it.You can change the values inside to change the properties of the entity. XML is mainly in the entities folder and Lua is mainly in the scripts folder So you can learn how to achieve similar effects in mod by observing how entities or scripts in data realize some functions. lua are the main files that can modify the game, and these files in dataįolder follow the same format as those in mods. You mainly need to focus on the "entities" and "scripts" foldersīasically. These are part of Noita\tools_modding\READ_ME_FIRST.txt,I suggest you read this TXT, tooĪfter unpacking, the folder where the game's save file is located will be automatically opened, and there will be an additional "data" folder, which is the unpacked files. First of all, I suggest you unpack the gameġ) Copy all files from Noita\tools_modding into the Noita root directory (contains Noita.exe)
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